public class EngineProperties extends AttributeSubject
| Constructor and Description |
|---|
EngineProperties() |
EngineProperties(EngineProperties obj) |
EngineProperties(int nMoreFields) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
equals(EngineProperties obj) |
boolean |
GetDynamicLoadBalancing() |
java.lang.String |
GetLoadBalancingScheme() |
int |
GetNumAdditionalAttributes()
Returns the number of attributes added in this level of the state object.
|
int |
GetNumNodes() |
int |
GetNumProcessors() |
int |
GetNumProcessorsUsingGPUs() |
int |
Offset()
Returns the offset into the selected table where this state object's fields begin.
|
void |
ReadAtts(int index,
CommunicationBuffer buf)
Reads the specified index's data from the buffer into the object.
|
void |
SetDynamicLoadBalancing(boolean dynamicLoadBalancing_) |
void |
SetLoadBalancingScheme(java.lang.String loadBalancingScheme_) |
void |
SetNumNodes(int numNodes_) |
void |
SetNumProcessors(int numProcessors_) |
void |
SetNumProcessorsUsingGPUs(int numProcessorsUsingGPUs_) |
java.lang.String |
toString(java.lang.String indent) |
void |
WriteAtts(CommunicationBuffer buf)
Writes the selected fields of the object to the buffer.
|
Attach, boolArrayToString, boolToString, boolVectorToString, Detach, doubleArrayToString, doubleToString, doubleVectorToString, floatArrayToString, floatToString, floatVectorToString, GetAttributeId, GetClassName, intArrayToString, intToString, intVectorToString, IsSelected, Notify, NumAttributes, NumAttributesSelected, Read, Select, SelectAll, SetAttributeId, stringToString, stringVectorToString, toString, ucharArrayToString, ucharToString, ucharVectorToString, UnSelectAll, Write, WriteSelectpublic EngineProperties()
public EngineProperties(int nMoreFields)
public EngineProperties(EngineProperties obj)
public int Offset()
AttributeSubjectOffset in class AttributeSubjectpublic int GetNumAdditionalAttributes()
AttributeSubjectGetNumAdditionalAttributes in class AttributeSubjectpublic boolean equals(EngineProperties obj)
public void SetNumNodes(int numNodes_)
public void SetNumProcessors(int numProcessors_)
public void SetNumProcessorsUsingGPUs(int numProcessorsUsingGPUs_)
public void SetDynamicLoadBalancing(boolean dynamicLoadBalancing_)
public void SetLoadBalancingScheme(java.lang.String loadBalancingScheme_)
public int GetNumNodes()
public int GetNumProcessors()
public int GetNumProcessorsUsingGPUs()
public boolean GetDynamicLoadBalancing()
public java.lang.String GetLoadBalancingScheme()
public void WriteAtts(CommunicationBuffer buf)
AttributeSubjectWriteAtts in class AttributeSubjectbuf - The communication buffer to which the object will be written.public void ReadAtts(int index,
CommunicationBuffer buf)
AttributeSubjectReadAtts in class AttributeSubjectbuf - The communication buffer to from which the object will be read.public java.lang.String toString(java.lang.String indent)
toString in class AttributeSubject