public class EngineList extends AttributeSubject
Constructor and Description |
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EngineList() |
EngineList(EngineList obj) |
EngineList(int nMoreFields) |
Modifier and Type | Method and Description |
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void |
AddProperties(EngineProperties obj) |
void |
ClearProperties() |
boolean |
equals(EngineList obj) |
java.util.Vector |
GetEngineName() |
int |
GetNumAdditionalAttributes()
Returns the number of attributes added in this level of the state object.
|
int |
GetNumProperties() |
java.util.Vector |
GetProperties() |
EngineProperties |
GetProperties(int i) |
java.util.Vector |
GetSimulationName() |
int |
Offset()
Returns the offset into the selected table where this state object's fields begin.
|
void |
ReadAtts(int index,
CommunicationBuffer buf)
Reads the specified index's data from the buffer into the object.
|
void |
RemoveProperties(int index) |
void |
SetEngineName(java.util.Vector engineName_) |
void |
SetSimulationName(java.util.Vector simulationName_) |
java.lang.String |
toString(java.lang.String indent) |
void |
WriteAtts(CommunicationBuffer buf)
Writes the selected fields of the object to the buffer.
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Attach, boolArrayToString, boolToString, boolVectorToString, Detach, doubleArrayToString, doubleToString, doubleVectorToString, floatArrayToString, floatToString, floatVectorToString, GetAttributeId, GetClassName, intArrayToString, intToString, intVectorToString, IsSelected, Notify, NumAttributes, NumAttributesSelected, Read, Select, SelectAll, SetAttributeId, stringToString, stringVectorToString, toString, ucharArrayToString, ucharToString, ucharVectorToString, UnSelectAll, Write, WriteSelect
public EngineList()
public EngineList(int nMoreFields)
public EngineList(EngineList obj)
public int Offset()
AttributeSubject
Offset
in class AttributeSubject
public int GetNumAdditionalAttributes()
AttributeSubject
GetNumAdditionalAttributes
in class AttributeSubject
public boolean equals(EngineList obj)
public void SetEngineName(java.util.Vector engineName_)
public void SetSimulationName(java.util.Vector simulationName_)
public java.util.Vector GetEngineName()
public java.util.Vector GetSimulationName()
public java.util.Vector GetProperties()
public void WriteAtts(CommunicationBuffer buf)
AttributeSubject
WriteAtts
in class AttributeSubject
buf
- The communication buffer to which the object will be written.public void ReadAtts(int index, CommunicationBuffer buf)
AttributeSubject
ReadAtts
in class AttributeSubject
buf
- The communication buffer to from which the object will be read.public java.lang.String toString(java.lang.String indent)
toString
in class AttributeSubject
public void AddProperties(EngineProperties obj)
public void ClearProperties()
public void RemoveProperties(int index)
public int GetNumProperties()
public EngineProperties GetProperties(int i)